Team:CIDEB-UANL Mexico/hp videogame

From 2014hs.igem.org

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<p>IGEM CIDEB 2014 decided to develop a videogame that represented this year’s project, with the objective that people could learn about it in a fun and entertaining way.</p><td>
<p>IGEM CIDEB 2014 decided to develop a videogame that represented this year’s project, with the objective that people could learn about it in a fun and entertaining way.</p><td>
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<p>The objective of this game is to make people undersatnd our project in an easy way, by playing, in the game the main objective is to catch all the sodium ions, which is what our bacteria makes, and avois catching the chlorine ions, because this ions are not catched by out bacteria in the project.</p>
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<p>The objective of this game is to make people undersatnd our project in an easy way, by playing, in the game the main objective is to catch all the sodium ions, which is what our bacteria makes, and avoid catching the chlorine ions, because these ions are not catched by our bacteria in the project.</p>
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<p>This game was developed using “Game Maker” which allows the programmer, to make his or her own game without using a specific programming language.</p>
<p>This game was developed using “Game Maker” which allows the programmer, to make his or her own game without using a specific programming language.</p>
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<p>Link for downloading this game for Windows:<a href="http://www.mediafire.com/download/7800gmrld6cj0v1/E.CARU.rar">  click here.</a></p>
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<p>Link to download this game for Windows:<a href="https://static.igem.org/mediawiki/2014hs/2/2e/E.CARU.zip">  click here.</a></p>
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<p>If the previous link does not work: <a href="http://www.mediafire.com/download/7800gmrld6cj0v1/E.CARU.rar">  click here.</a></p>
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Latest revision as of 04:01, 21 June 2014

iGEM CIDEB 2014 - Project

Videogame

IGEM CIDEB 2014 decided to develop a videogame that represented this year’s project. In the game, our mascot, E.CARU, is being used in a biotechnology lab to remove sodium ions in three different mediums. Each medium has a different concentration of a saline solution; the objective of E.CARU is removing sodium ions without absorbing the chlorine ones.

By Capturing sodium ions and filling its respective tube, you pass to the next medium, or level, and a bonus function to eliminate all the chlorine ions from the medium (Carbonation-Calcination Reaction) becomes available. If any chlorine ions are captured by accident, nothing happens, because of the Resistance module; but if too much chlorine is captured, E.CARU can’t continue capturing sodium ions and the game is lost.

The game was programmed so that sodium and chlorine ions appear on the screen randomly. If you don’t capture sodium ions as they fall through the screen, they disappear; but all chlorine ions stay moving on your screen, unless you eliminate them using the CCR function or click and capture them.

Objective

IGEM CIDEB 2014 decided to develop a videogame that represented this year’s project, with the objective that people could learn about it in a fun and entertaining way.

The objective of this game is to make people undersatnd our project in an easy way, by playing, in the game the main objective is to catch all the sodium ions, which is what our bacteria makes, and avoid catching the chlorine ions, because these ions are not catched by our bacteria in the project.

How to play

The instructions for playing the videogame are:

-Try catch the soduim ions.

-Avoid catching the chlorine ions.

-Try to catch as many sodium ions as you can to advance to the next level.

-Fill up your progress bar to activate CCR.

-Click the CCR button to eliminate chlorine ions in the medium.

-Advance as many levels as you can.

-You can pause the game whenever you want.

Download the game

This game was developed using “Game Maker” which allows the programmer, to make his or her own game without using a specific programming language.

Link to download this game for Windows: click here.

If the previous link does not work: click here.


Image 1. Screen-captures from the game.

iGEM CIDEB 2014 - Footer